Create 3 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
promosClick to exclude promos: 10×StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
DominionClick to exclude Dominion: 20×Curse-1 VP
Cost: 0 Coins
12×Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
39×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
10×MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: 12×HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
10×Wishing WellClick to veto Wishing Well+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Cost: 3 Coins
AlchemyClick to exclude Alchemy: 16×Potion
Cost: 4 Coins
10×Scrying PoolClick to veto Scrying Pool+1 Action
Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until revealing one that isn't an Action. Put all of your revealed cards into your hand.
Cost: 2 Coins + 1 Potion
CornucopiaClick to exclude Cornucopia: 10×MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: 10×TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: 15×Spoils3 Coins
When you play this, return it to the Spoils pile. (This is not in the Supply.)
Cost: 3 Coins
10×Bandit CampClick to veto Bandit Camp+1 Card
+2 Actions

Gain a Spoils from the Spoils pile.
Cost: 5 Coins
AdventuresClick to exclude Adventures: 10×Lost CityClick to veto Lost City+2 Cards
+2 Actions

When you gain this, each other player draws a card.
Cost: 5 Coins
EmpiresClick to exclude Empires: Landmark Defiled ShrineClick to veto Defiled ShrineWhen you gain an Action, move 1 VP Token from its pile to this. When you but a Curse, take the VP Tokens from this. Setup: Put 2 VP Tokens on each non-Gathering Action Supply pile.
NocturneClick to exclude Nocturne: GhostReveal cards from your deck until you reveal an Action. Discard the other cards and set aside the Action. At the start of your next turn, play it twice. (This is not in the Supply.)
Cost: 4 Coins
13×Imp+2 Cards
You may play an Action card fromyour hand that you don't have a copy of in play. (This is not in the Supply.)
Cost: 2 Coins
12×Will-o'-Wisp+1 Card
+1 Action

Reveal the top card of your deck. If it costs 2 Coins or less, put it into your hand. (This is not in the Supply.)
Cost: 0 Coins
10×ExorcistClick to veto ExorcistTrash a card from your hand. Gain a cheaper Spirit from one of the Spirit piles.
Cost: 4 Coins
Other components these cards require:
The game is over when the Province supply is empty, or any three supplies are empty.
Players: 2 3 4 5 6 whatever
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